Hello, and welcome to the development blog for Deceptive Games. This section is designed to give an insight into our work showcasing 3D models, code snippets and other development information. Our main focus is currently on ‘Kidnapped’. What is this game about. Well below is the games description:
“Waking up cold and alone, you’ve been ‘Kidnapped’. Traverse through a spooky two hundred year old manor; evade your captor, and survive. Kidnapped is a physiological first-person story driven adventure horror game, with a great emphasis on exploration and puzzle solving. More than fifty percent of the objects in game world can be interacted with, whether examined, used, or picked up. Kidnapped is currently being developed by Gavin Powell from South Wales, UK, and hopefully will release on as many platforms as possible starting with steam. Keep posted for further details. So, can you find the mystery behind your captivity and most importantly, can you escape this ordeal?”
To date, the game is roughly 50% complete, and development is progressing swiftly. This blog will be updated weekly (minimum). So check back regularly for updates. We are currently developing our corporate website located www.deceptive-games.com and the game’s specific website located at: www.kidnapped-game.com. These hope to be p and running within a week or two. If you wish to follow us on Twitter please find is @Deceptive-Games.com or @klarax. All feedback is welcome, and if possible, all comments and emails will be responded too. So please feel free to contact us at any time.
July 21 st, 2015 – South Wales, UK – Deceptive Games, has announced its first game “Kidnapped” starting with all desktop platforms’ is to be released 21 st July 2015.
“We have been very busy in development, to ensure the game runs at its best on all Platforms. We hope to have a steady framerate on every platform.” said Gavin Powell, game creator and director for Deceptive Games. “We have decided to release the game in Early Access, as this allows eager players to get hands on with the game, and to help shape the game in the final months of development. At this point, we would like to thank everyone who has supported the development of the game, and really hope people enjoy playing the game.”
Kidnapped is a psychological, story-driven adventure horror game, with a great emphasis on exploration, puzzle solving and combat. And, tells the story of Sebastian Lee who vanished during 1992, never to be heard from again.
Kidnapped dynamically changes the game world as the player progresses, and aims to unnerve the player. Traverse through a terrifying two-hundred-year old manor, dark damp caves, a creepy church, dark swamps, and an eerie forest full of wildlife. Can you find the mystery behind your captivity and most importantly, can you escape this ordeal?
Kidnapped is to be released 21 st July 2015, and will be available for all desktop machines; Windows, Mac OSX and Linux.
Windows XP/Vista/Windows 7/8.1 with 3Ghz Dual Core processor, 4GB system memory, 3D card with 512 MB video memory and DirectX 9.0c, and 2 Gig hard-drive space. Or, Mac OSX and Linux equivalent.
About Deceptive Games
Deceptive Games is a newly formed independent games company of desktop and mobile games from South Wales, UK.
We are very excited this week as our game Kidnapped has been passed through Steam Greenlight, and has now been officially Greenlit.
As you can imagine, this news is very great for the game, as it helps solidify user interest and that people are excited as we are.
Furthermore, the final stats for Kidnapped was quiet staggering. In a mere 5 days on Greenlight, we managed to not only finished in the top 50 games, but the votes yes to no was 70% in favour of the game being on Steam.
This is indeed very encouraging for us as we continue to develop the game into its Alpha stage.
Current development is now roughly 70-75% complete, and are currently looking into developing the game for oculus rift, and are looking into producing a playstation and xbox version of the game.
We have been using Unity for quite some time now and although its a fantastic piece of software for developing games, there are a number things that can hinder your development time. This post hopes to remedy this and help everyone who uses Unity; from beginner to advanced.
If you want to add colliders, but are annoyed by the 0.01 import scale this is a handy little bit of code