Tag Archive for PC Game

Kidnapped has Entered Alpha

Hello and good day everyone,

We are pleased to announce that our story driven indie horror puzzle game has now entered Alpha.

The game has progressed very well since the pre-alpha demo was released, and all feedback was very welcomed. Your feedback has help us to not only improve upon what was there, but to further enhance features, gameplay and story, to make the game even better than better. For this we are grateful.

In the coming months we hope to enter Beta, and would very much like more testers to participate, if you are interested in testing the game please email info@deceptive-games.com and we will put your name on the tester list, and will send you a download link to the game once the Beta stage has been reached.

We are striving to make the best possible game that we can, and hope you, or anyone who plays it, enjoys the story and experience.

Please stay tuned for more details as we announce them.

If you have any questions/queries, then please email info@deceptive-games.com and we will try and get back to you as soon as we can.

Many thanks

Gavin Powell
Deceptive Games

Press and Youtuber’s Information

Hello,

I thought i’d put together some tips on how I got kidnapped onto Steam Greenlight in just 5 days. So here goes:

1) create game to a given point – what i mean here is get your game working and up to a point where a demo could be put together, even if its just one level. This is optional, but if people can get hands on what your game is, the more connected they will feel.
2) get game registered over on IndieDB.com – this is a great place for people to find out about your game and since its a database of all indie games. Your’s should be there too.
3) get awesome screenshots, and a trailer. the better you get them, the better your chances, not just for steam, but for journalists to take notice.
4) register on gamespress.com and create a professional press release. For more information on how to create a fantastic press release can be found at http://www.indiegamegirl.com/press-release-template/
5) Create a landing page for your game. I created www.kidnapped-game.com. please review it for reference.
6) about 1 month before you put your game on steam greenlight send out the initial press release to gamespress.com. stating what the game is, specs and a write up about the story or game play.
7) wait a little while for peopl;e to hear aboyt the game and then register as a Greenlight developer (can be seen as pricey) and create your page.
8) Once the game is on Greenlight, send out another press release stating its now on Greenlight.
9) once complete, don’t stop there, you will need to get the news to as many people as possible. I literally spent hours looking over indie game sites looking for contact information so i could also send them the press release.

You might be thinking, that’s a lot of work just to get on Steam Greenlight. But hey, it worked, and it worked well. I learnt a lot from the experience and i suggest you all to give it a go, and give it your all. After all, if you want success, you need to push everything to its limit.

I have also decided to help you all out. I am going to put up over the course of the next few months, the contact information that i have gathered, starting now… (this is an excel file)

You lucky people.

I really hope it can help some people get noticed.

And don’t forget to add me on twitter @deceptive_games  and  @klarax.

[note: if any game journalist on this list does not want to be on it, please email info@deceptive-games.com and i will remove it from the date i receive your email]

Many thanks

Gavin Powell
@klarax
Deceptive Games

[ link: https://www.dropbox.com/s/uzxo0vzxltpqjxq/press%20stuff.xlsx ]

(any issues downloading file, email info@deceptive_games.com)

Steam Greenlit

Hello

We are very excited this week as our game Kidnapped has been passed through Steam Greenlight, and has now been officially Greenlit.

Kidnapped Greenlight stats

Kidnapped Greenlit

As you can imagine, this news is very great for the game, as it helps solidify user interest and that people are excited as we are.

Furthermore, the final stats for Kidnapped was quiet staggering. In a mere 5 days on Greenlight, we managed to not only finished in the top 50 games, but the votes yes to no was 70% in favour of the game being on Steam.

This is indeed very encouraging for us as we continue to develop the game into its Alpha stage.

Current development is now roughly 70-75% complete, and are currently looking into developing the game for oculus rift, and are looking into producing a playstation and xbox version of the game.

We are hoping to show you more soon.

Thanks

Deceptive Games

Credits Complete

Credits and a Little Instructional Guide

Hello,

I thought i d put up a quick little guide on how i achieved the effect of performing the ending credits within Kidnapped.

Firstly, i had to create some textures for the each screen that would be shown. These textures are saved as .pdf file so it maintains what i created within Photoshop. But as long as the texture contained an alpha channel, it would still work.

Some examples of the credit textures can be seen below:

credits

In unity a material was created for each texture and then i went about setting up the scene.

The scene comprised on one camera, one cube and a directional light facing the cameras side of the cube.

I placed a few components on the cube: 2 AudioSources (one for the music and one for the impact sound as soon as the scene started). This cube also contained a script that i wrote that changed each material over a give time.

See below the screenshot of the scene in its final form.

credits in unity
The last thing to do was on the fade the final material’s alpha channel and any AudioSource’s that were playing so it gave the impression of complete end.

The scene took around 2 hours to complete from start to finish, and this was in-between making tea and other household chores. If you have any questions on how i completed this, or possibly help. Please use the comment section below. I am more than happy to help.

 

Deceptive Games Development Blog

Welcome

Hello, and welcome to the development blog for Deceptive Games. This section is designed to give an insight into our work showcasing 3D models, code snippets and other development information. Our main focus is currently on ‘Kidnapped’. What is this game about. Well below is the games description:

“Waking up cold and alone, you’ve been ‘Kidnapped’. Traverse through a spooky two hundred year old manor; evade your captor, and survive. Kidnapped is a physiological first-person story driven adventure horror game, with a great emphasis on exploration and puzzle solving. More than fifty percent of the objects in game world can be interacted with, whether examined, used, or picked up. Kidnapped is currently being developed by Gavin Powell from South Wales, UK, and hopefully will release on as many platforms as possible starting with steam. Keep posted for further details. So, can you find the mystery behind your captivity and most importantly, can you escape this ordeal?”

Kitchen
To date, the game is roughly 50% complete, and development is progressing swiftly. This blog will be updated weekly (minimum). So check back regularly for updates. We are currently developing our corporate website located www.deceptive-games.com and the game’s specific website located at: www.kidnapped-game.com. These hope to be p and running within a week or two. If you wish to follow us on Twitter please find is @Deceptive-Games.com or @klarax. All feedback is welcome, and if possible, all comments and emails will be responded too. So please feel free to contact us at any time.