Credits and a Little Instructional Guide
I thought i d put up a quick little guide on how i achieved the effect of performing the ending credits within Kidnapped.
Firstly, i had to create some textures for the each screen that would be shown. These textures are saved as .pdf file so it maintains what i created within Photoshop. But as long as the texture contained an alpha channel, it would still work.
Some examples of the credit textures can be seen below:
In unity a material was created for each texture and then i went about setting up the scene.
The scene comprised on one camera, one cube and a directional light facing the cameras side of the cube.
I placed a few components on the cube: 2 AudioSources (one for the music and one for the impact sound as soon as the scene started). This cube also contained a script that i wrote that changed each material over a give time.
See below the screenshot of the scene in its final form.
The scene took around 2 hours to complete from start to finish, and this was in-between making tea and other household chores. If you have any questions on how i completed this, or possibly help. Please use the comment section below. I am more than happy to help.