Tag Archive for XBox

Development Progress on 2d Point and Click Adventure

There has been quite a bit of development on our newest game, a 2D point and click adventure. And it’s beginning to really take shape.

The overall development of the game currently sits at 70% complete, with chapter one 100% content complete. This includes all animations, voice work, music and bug testing etc.

Chapter two has also just entered 100% content complete, and is currently in bug testing.

Chapter three and four are still in development, and we will post more news in the coming days/weeks.

In the meantime, below are some screenshots of the game. Enjoy!

 

SMS 1

SMS Stables

SMS Hall 1

SMS Skully's Thrift Shop

SMS Water Area

 

Press and Youtuber’s Information

Hello,

I thought i’d put together some tips on how I got kidnapped onto Steam Greenlight in just 5 days. So here goes:

1) create game to a given point – what i mean here is get your game working and up to a point where a demo could be put together, even if its just one level. This is optional, but if people can get hands on what your game is, the more connected they will feel.
2) get game registered over on IndieDB.com – this is a great place for people to find out about your game and since its a database of all indie games. Your’s should be there too.
3) get awesome screenshots, and a trailer. the better you get them, the better your chances, not just for steam, but for journalists to take notice.
4) register on gamespress.com and create a professional press release. For more information on how to create a fantastic press release can be found at http://www.indiegamegirl.com/press-release-template/
5) Create a landing page for your game. I created www.kidnapped-game.com. please review it for reference.
6) about 1 month before you put your game on steam greenlight send out the initial press release to gamespress.com. stating what the game is, specs and a write up about the story or game play.
7) wait a little while for peopl;e to hear aboyt the game and then register as a Greenlight developer (can be seen as pricey) and create your page.
8) Once the game is on Greenlight, send out another press release stating its now on Greenlight.
9) once complete, don’t stop there, you will need to get the news to as many people as possible. I literally spent hours looking over indie game sites looking for contact information so i could also send them the press release.

You might be thinking, that’s a lot of work just to get on Steam Greenlight. But hey, it worked, and it worked well. I learnt a lot from the experience and i suggest you all to give it a go, and give it your all. After all, if you want success, you need to push everything to its limit.

I have also decided to help you all out. I am going to put up over the course of the next few months, the contact information that i have gathered, starting now… (this is an excel file)

You lucky people.

I really hope it can help some people get noticed.

And don’t forget to add me on twitter @deceptive_games  and  @klarax.

[note: if any game journalist on this list does not want to be on it, please email info@deceptive-games.com and i will remove it from the date i receive your email]

Many thanks

Gavin Powell
@klarax
Deceptive Games

[ link: https://www.dropbox.com/s/uzxo0vzxltpqjxq/press%20stuff.xlsx ]

(any issues downloading file, email info@deceptive_games.com)

Steam Greenlit

Hello

We are very excited this week as our game Kidnapped has been passed through Steam Greenlight, and has now been officially Greenlit.

Kidnapped Greenlight stats

Kidnapped Greenlit

As you can imagine, this news is very great for the game, as it helps solidify user interest and that people are excited as we are.

Furthermore, the final stats for Kidnapped was quiet staggering. In a mere 5 days on Greenlight, we managed to not only finished in the top 50 games, but the votes yes to no was 70% in favour of the game being on Steam.

This is indeed very encouraging for us as we continue to develop the game into its Alpha stage.

Current development is now roughly 70-75% complete, and are currently looking into developing the game for oculus rift, and are looking into producing a playstation and xbox version of the game.

We are hoping to show you more soon.

Thanks

Deceptive Games

Deceptive Games Development Blog

Welcome

Hello, and welcome to the development blog for Deceptive Games. This section is designed to give an insight into our work showcasing 3D models, code snippets and other development information. Our main focus is currently on ‘Kidnapped’. What is this game about. Well below is the games description:

“Waking up cold and alone, you’ve been ‘Kidnapped’. Traverse through a spooky two hundred year old manor; evade your captor, and survive. Kidnapped is a physiological first-person story driven adventure horror game, with a great emphasis on exploration and puzzle solving. More than fifty percent of the objects in game world can be interacted with, whether examined, used, or picked up. Kidnapped is currently being developed by Gavin Powell from South Wales, UK, and hopefully will release on as many platforms as possible starting with steam. Keep posted for further details. So, can you find the mystery behind your captivity and most importantly, can you escape this ordeal?”

Kitchen
To date, the game is roughly 50% complete, and development is progressing swiftly. This blog will be updated weekly (minimum). So check back regularly for updates. We are currently developing our corporate website located www.deceptive-games.com and the game’s specific website located at: www.kidnapped-game.com. These hope to be p and running within a week or two. If you wish to follow us on Twitter please find is @Deceptive-Games.com or @klarax. All feedback is welcome, and if possible, all comments and emails will be responded too. So please feel free to contact us at any time.